![]() ![]() I get great compositor resolution with wide FOV mode, but reduced in the others, for some reason. Something has been altered about how gpuSpeedRenderTargetScale is calculated, now taking matters of VRAM into account (apparently with some method or other added, for Pimax and others to have a hand in how it all works out)… SteamVR betas the last couple of days have been proclaimed candidates for a new stable release update - I guess maybe you just got such an update, and got a dose of the new ways of the world, that beta-users have been experiencing for a few weeks now…? :7 , like 1400x1700, for example ACC (unreal engine game) gets blurry in menu but textures are sharp and high res. Looks like steamvr compositor is rendering at low res. The first launch of SteamVR will enable a VR gaming. Today I’ve started experiencing weird issue with my steam vr, thats mean all text in steamvr menus/home and text at some games is low resolutions. SteamVR didnt restart, and Direct Mode would not activate again. My observation: when running steamvr app in steam than “gpuSpeedRenderTargetScale”: is changing itself constantly to values 0.19999998807907104,) ?!!ĥ) reinstalling steamvr ( beta and non beta) and deleting all settingsĦ) checked fpsvr = no app bypasing steamvr resolutionħ) no other tools installed which can change resolutions. , like 1400x1700, for example ACC (unreal engine game) gets blurry in menu but textures are sharp and high res.ġ ) deleting steamvr.vrsettings and editing new one ( 5 times) Change your main monitor resolution and the compositor will work, in my experience. ![]() Today I’ve started experiencing weird issue with my steam vr, its mean all text in steamvr menus/home and text at some games is low resolutions. Is your main monitor 1080p SteamVR seems to get confused with a 1080p monitor and the 1080p DK2 connected at the same time. ![]()
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